Creating Your PlayerEdit
Why do hitters get 40 skill points and pitchers don't?
Pitchers have an extra 4 skill slots, with 10 points in each, so they still have the same number of points as a hitter.
What are the minimum and maximum skill ranks?
The minimum for a skill is 5, and the maximum is 100. However, you can only initially go up to 25 when creating a player.
Do skill points start do decline as my player gets older?
This isn't set in stone yet, but here's the current thinking on the matter.
If we hard-cap careers they will most likely be 25 seasons. Starting at Age 8 (in seasons), you will see a small daily decline to a few skills. As you get on towards Age 12, those skills will decline faster and a few more skills will start declining. By the time you hit Age 20, every skill other than knowledge will be declining at some rate.
The earlier ones (Age 8-11) are designed more to plateau you a bit, forcing you to train the declining attributes a bit more. You won't really see a decline overall, you just will not advance as quickly.
Do height and weight have any effect on a player?
Yes. Speed and Strength are relative to these stats, though the exact formula is secret ... Also your defensive abilities at some positions may be affected (a 5' tall first baseman might have some trouble, as might a 6'10 350 pound second baseman...)
What is the difference between switch hitters and left/right hitters?
If you think of a switch hitter as the base line, a LH hitter gets a bonus against RH pitcher and a penalty against LH pitcher. Vice versa for a RH hitter.
Of course switch hitters aren't equal from both sides of the plate either. One side is a slight power boost while the other side is a contact boost, and it determines which side by using your throwing handedness. A LH switch hitter gets power from the right side and contact from the left side, and vice versa.
What do the Position in Demand numbers mean?
The numbers are on a scale of -10 to 10. Higher numbers imply higher demand. These are just estimates, so a low value doesn't necessarily mean you will not get on a team and a high value doesn't necessarily mean you will get on a team if you make a player for that position. But they do serve as a guide on the sorts of players people are making.